Episode 23 - The Social Contract of Gaming After discussing the usual, Raf and Charlie take on that murky term "the social contract" and how it applies to gaming. Excited About - 0:43 Guild Ball - 7:40 Zimby Mojo - 16:05 Ticket to Ride - 26:20 Tyrants of the Underdark - 33:00 The Social Contract Discussion - 45:10 iTunes Soundcloud RSS Stitcher 07/13/2016
After discussing the usual, Raf and Charlie take on that murky term "the social contract" and how it applies to gaming. Excited About - 0:43 Guild Ball - 7:40 Zimby Mojo - 16:05 Ticket to Ride - 26:20 Tyrants of the Underdark - 33:00 The Social Contract Discussion - 45:10 iTunes Soundcloud RSS Stitcher
Zimby Mojo - Zimbies, Zombies, And Cannibals Jim Felli makes weird games. First he hit us with Shadows of Malice, an open ended fantasy RPG coop that left much to the imagination. And now Zimby Mojo - a game where players take on the role of shamans forming temporary alliances and burying nasty little blades into each other's backs. From the perspective of someone who loves Cave Evil and Legend of the Cipher, weird is great. Zimby Mojo self-declares as a co-opportunistic game. We've seen semi-cooperative elements before in designs such as 07/10/2016
Jim Felli makes weird games. First he hit us with Shadows of Malice, an open ended fantasy RPG coop that left much to the imagination. And now Zimby Mojo - a game where players take on the role of shamans forming temporary alliances and burying nasty little blades into each other's backs. From the perspective of someone who loves Cave Evil and Legend of the Cipher, weird is great. Zimby Mojo self-declares as a co-opportunistic game. We've seen semi-cooperative elements before in designs such as