Episode 28 - Game Development With Josh Lobkowicz The guys talk scary mansions and some Euros (yes!) before they are joined by Grey Fox Games Head Developer Josh Lobkowicz. Agamemnon - 3:20 Citrus - 11:35 Mansions of Madness 2E - 19:25 Morocco - 30:35 Josh Lobkowicz (Game Development) Interview - 41:15 iTunes Soundcloud RSS Stitcher 09/28/2016
The guys talk scary mansions and some Euros (yes!) before they are joined by Grey Fox Games Head Developer Josh Lobkowicz. Agamemnon - 3:20 Citrus - 11:35 Mansions of Madness 2E - 19:25 Morocco - 30:35 Josh Lobkowicz (Game Development) Interview - 41:15 iTunes Soundcloud RSS Stitcher
Charlie's Take - Agamemnon Abstract strategy games are a genre I struggle with. I tend to prefer those that manage to espouse a sense of theme such as Neuroshima Hex and Dreamblade. At the other end of the spectrum, area control is one of my favorite core systems. Agamemnon manages to smash together both of these genres to produce an experience that is pretty unique. Let's hit the theme first. I'm a literature guy (dude? person?) and the Iliad is near and dear to my warm heart. While Agamemnon is not the most evocative 09/11/2016
Abstract strategy games are a genre I struggle with. I tend to prefer those that manage to espouse a sense of theme such as Neuroshima Hex and Dreamblade. At the other end of the spectrum, area control is one of my favorite core systems. Agamemnon manages to smash together both of these genres to produce an experience that is pretty unique. Let's hit the theme first. I'm a literature guy (dude? person?) and the Iliad is near and dear to my warm heart. While Agamemnon is not the most evocative