Calvin's Corner - Odin's Ravens Odin's Ravens 2nd Edition: A tense, beautiful race game that perfectly fits the two player bill. The sublime illustration of Johan Egerkrans. Every day, the ravens of Odin fly out into the world in order to tell him what's going on with his domain - one goes east, the other west. Over the centuries, the daily flight has turned into a race, and neither of them are above cheating a little. Long way to go. The game is played on a randomized 16 card track representing the world, traversed 04/22/2017
Odin's Ravens 2nd Edition: A tense, beautiful race game that perfectly fits the two player bill. The sublime illustration of Johan Egerkrans. Every day, the ravens of Odin fly out into the world in order to tell him what's going on with his domain - one goes east, the other west. Over the centuries, the daily flight has turned into a race, and neither of them are above cheating a little. Long way to go. The game is played on a randomized 16 card track representing the world, traversed
Calvin's Corner - Capital Lux Review Political machinations meet mechanical bite: Capital Lux is beautifully intense all the way through. Capital Lux is a small box card game with one deck of cards and a fistful of tokens that nevertheless remains one of the most ruthlessly political games I’ve ever played. The Capital calls. Will you answer? Colin the Board Game Bear wants you to play Capital Lux. The game is incredibly simple: before each of its three rounds, players will draw a hand of profession cards. Two of them will be 04/10/2017
Political machinations meet mechanical bite: Capital Lux is beautifully intense all the way through. Capital Lux is a small box card game with one deck of cards and a fistful of tokens that nevertheless remains one of the most ruthlessly political games I’ve ever played. The Capital calls. Will you answer? Colin the Board Game Bear wants you to play Capital Lux. The game is incredibly simple: before each of its three rounds, players will draw a hand of profession cards. Two of them will be
Calvin's Corner - Geoff Engelstein Interview Hi Geoff! Thanks for coming. Could you briefly tell the readers who you are? Thanks for inviting me to do this! I’ve been a gamer all my life - board games, RPGs, computer games, really everything. But my foray into the public world of gaming was about ten years ago, when I joined the Dice Tower podcast with my GameTek segment, about math and science in games. About 7 years ago I started the Ludology podcast with Ryan Sturm, to do deep dives into board game design. A portrait of the 04/02/2017
Hi Geoff! Thanks for coming. Could you briefly tell the readers who you are? Thanks for inviting me to do this! I’ve been a gamer all my life - board games, RPGs, computer games, really everything. But my foray into the public world of gaming was about ten years ago, when I joined the Dice Tower podcast with my GameTek segment, about math and science in games. About 7 years ago I started the Ludology podcast with Ryan Sturm, to do deep dives into board game design. A portrait of the
Calvin's Corner - Gordon Calleja Interview Gordon Calleja is the designer of the Kickstarter smash hit Posthuman, a game that I did not know I needed in my life until I played it - and the upcoming revenge-movie styled Vengeance, which is one of the most anticipated games of 2017. At Essen, I sat down with Gordon to discuss his work, his process, and his upcoming projects. Vengeance's absolutely stunning kickstarter trailer. “The axe forgets, but the tree remembers.” Hi Gordon, thanks for talking to me. Assuming I know about the 02/20/2017
Gordon Calleja is the designer of the Kickstarter smash hit Posthuman, a game that I did not know I needed in my life until I played it - and the upcoming revenge-movie styled Vengeance, which is one of the most anticipated games of 2017. At Essen, I sat down with Gordon to discuss his work, his process, and his upcoming projects. Vengeance's absolutely stunning kickstarter trailer. “The axe forgets, but the tree remembers.” Hi Gordon, thanks for talking to me. Assuming I know about the
Raf & Calvin Review Cry Havoc It’s one of the biggest releases of the year, and Cry Havoc has made its mark; nearly universal critical acclaim. Raf and Calvin look under the hood and see and how it stacks up against the rest of the area control war games on your shelf. A previously undiscovered planet holds bountiful resources ripe for the taking - will your faction rise victorious? A card-driven game of unique combat, area control, and even a little deck customization - Cry Havoc is a unique take on an old genre. The 01/06/2017
It’s one of the biggest releases of the year, and Cry Havoc has made its mark; nearly universal critical acclaim. Raf and Calvin look under the hood and see and how it stacks up against the rest of the area control war games on your shelf. A previously undiscovered planet holds bountiful resources ripe for the taking - will your faction rise victorious? A card-driven game of unique combat, area control, and even a little deck customization - Cry Havoc is a unique take on an old genre. The
Calvin's Corner - Colony Review This is Colony. After the Nanopocalypse took out most of humanity, you must rebuild, and the best rebuilder among you will be crowned victorious! Or something. Despite the slick retro-western future and the graphic design conveying a sense of wear and tear while still being fairly clean and readable, Colony’s theme never *quite* comes across, which is highly frustrating to me because designer Ted Alspach’s Suburbia is kind of a masterclass in how to make a eurogame feel highly thematic. I 12/26/2016
This is Colony. After the Nanopocalypse took out most of humanity, you must rebuild, and the best rebuilder among you will be crowned victorious! Or something. Despite the slick retro-western future and the graphic design conveying a sense of wear and tear while still being fairly clean and readable, Colony’s theme never *quite* comes across, which is highly frustrating to me because designer Ted Alspach’s Suburbia is kind of a masterclass in how to make a eurogame feel highly thematic. I