Raf Reviews - Arcane Academy Wizard School! Finally. I don’t know many people who wouldn’t want to go to wizard school, especially one as bright and colorful as the Academy of Magic and Sciences. Arcane Academy is an almost gateway weight game but it’s one I can’t stop playing. Magic flies through the air and mystic items buzz to life in this combo building game of tiles and card play. Anyone who knows me knows how much I like combo building games. One of the reasons I like it so much is that building and pulling off 10/16/2016
Wizard School! Finally. I don’t know many people who wouldn’t want to go to wizard school, especially one as bright and colorful as the Academy of Magic and Sciences. Arcane Academy is an almost gateway weight game but it’s one I can’t stop playing. Magic flies through the air and mystic items buzz to life in this combo building game of tiles and card play. Anyone who knows me knows how much I like combo building games. One of the reasons I like it so much is that building and pulling off
Episode 29 - Fragile Games Wizardry, dragons, and Mars. Then discussion about fragile games, what are they and how should they be viewed? The Dragon & Flagon - 5:30 Arcane Academy - 13:30 Mission: Red Planet - 23:15 Dragoon - 29:05 Fragile Games - 42:10 iTunes Soundcloud RSS Stitcher 10/12/2016
Wizardry, dragons, and Mars. Then discussion about fragile games, what are they and how should they be viewed? The Dragon & Flagon - 5:30 Arcane Academy - 13:30 Mission: Red Planet - 23:15 Dragoon - 29:05 Fragile Games - 42:10 iTunes Soundcloud RSS Stitcher
Gen Con Nightly Roundup While at Gen Con we recorded a nightly roundup of noteworthy plays over three days. Each episode below was recorded live at Gen Con under abnormal recording conditions. Come for the game discussion, stay for the interruption from a convention employee. Night One Night Two Night Three 08/08/2016
While at Gen Con we recorded a nightly roundup of noteworthy plays over three days. Each episode below was recorded live at Gen Con under abnormal recording conditions. Come for the game discussion, stay for the interruption from a convention employee. Night One Night Two Night Three