Raf Reviews - Cuba Libre 90 miles off the coast of Key West sits an enigmatic little island. To some Americans, talk of Cuba conjures up images of white sands, mojitos, and classic American cars cruising through idyllic Spanish-Colonial streets. To others it’s a reminder of the Cold War, of a time we sat on the brink of nuclear war. And finally, to a small group of people it is still a reminder of revolution, of conflict, and of flight. Never mind that it’s not actually possible, the first time I posted a picture of 07/07/2016
90 miles off the coast of Key West sits an enigmatic little island. To some Americans, talk of Cuba conjures up images of white sands, mojitos, and classic American cars cruising through idyllic Spanish-Colonial streets. To others it’s a reminder of the Cold War, of a time we sat on the brink of nuclear war. And finally, to a small group of people it is still a reminder of revolution, of conflict, and of flight. Never mind that it’s not actually possible, the first time I posted a picture of
Calvin's Corner - Scythe I don't like eurogames. Lack of narrative cohesion (Only one worker can go to market? ...seriously?) means consequences often feel abstracted: 'That one time I scored a huge bonus tile' has nothing on 'That time I blew up your entire fleet with a last-ditch superweapon.' There's also that old nugget about player interaction. Simply put: I like when stories happen in games. Eurogames tend to put a lot of layers between me and the narrative. I therefore dislike eurogames. Scythe is a eurogame 07/05/2016
I don't like eurogames. Lack of narrative cohesion (Only one worker can go to market? ...seriously?) means consequences often feel abstracted: 'That one time I scored a huge bonus tile' has nothing on 'That time I blew up your entire fleet with a last-ditch superweapon.' There's also that old nugget about player interaction. Simply put: I like when stories happen in games. Eurogames tend to put a lot of layers between me and the narrative. I therefore dislike eurogames. Scythe is a eurogame
Raf Reviews - Guild Ball Painting Every now and then I walk past the rows of miniatures at the FLGS and wonder about them. I like assembling and painting them, but committing to a game not called X-Wing has been tough because most of them haven’t appealed to me thematically. Enter Guild Ball, a miniature take on medieval mud ball. Mud ball is kind of like soccer. Except the rules were loose and people could get beaten up. Guild Ball pushes that to an extreme in a fantasy soccer-battle game that’s got me hooked. This is the 07/01/2016
Every now and then I walk past the rows of miniatures at the FLGS and wonder about them. I like assembling and painting them, but committing to a game not called X-Wing has been tough because most of them haven’t appealed to me thematically. Enter Guild Ball, a miniature take on medieval mud ball. Mud ball is kind of like soccer. Except the rules were loose and people could get beaten up. Guild Ball pushes that to an extreme in a fantasy soccer-battle game that’s got me hooked. This is the
Episode 22 - Cody Miller Interview Raf makes an announcement, Charlie talks Bears, and Cody Miller talks Xia: Legends Of A Drift system. What We're Excited About - 1:04 What We've Been Playing Lately Pandemic - 3:21 Tanks - 9:50 Monstrous - 21:30 Bear Valley - 28:30 Cody Miller Interview - 35:50 iTunes Soundcloud RSS Stitcher 06/29/2016
Raf makes an announcement, Charlie talks Bears, and Cody Miller talks Xia: Legends Of A Drift system. What We're Excited About - 1:04 What We've Been Playing Lately Pandemic - 3:21 Tanks - 9:50 Monstrous - 21:30 Bear Valley - 28:30 Cody Miller Interview - 35:50 iTunes Soundcloud RSS Stitcher
Raf Reviews - Guildball Assembly Every now and then I walk past the rows of miniatures at the FLGS and wonder about them. I like assembling and painting them, but committing to a game not called X-Wing has been tough because most of them haven’t appealed to me thematically. Enter Guild Ball, a miniature take on medieval mud ball. Mud ball is kind of like soccer. Except the rules were loose and people could get beaten up. Guild Ball pushes that to an extreme in a fantasy soccer-battle game that’s got me hooked. This is the 06/26/2016
Every now and then I walk past the rows of miniatures at the FLGS and wonder about them. I like assembling and painting them, but committing to a game not called X-Wing has been tough because most of them haven’t appealed to me thematically. Enter Guild Ball, a miniature take on medieval mud ball. Mud ball is kind of like soccer. Except the rules were loose and people could get beaten up. Guild Ball pushes that to an extreme in a fantasy soccer-battle game that’s got me hooked. This is the
Episode 21 - David Chircop and Days Of Ire David Chircop drops by and talks with Raf and Charlie about his most recent project, Days of Ire. Excited About - 0:52 T.I.M.E Stories: Under The Mask - 4:40 Cuba Libre - 9:08 The Ravens Of Thri Sahashri - 15:58 Twilight Imperium 3 - 23:12 David Chircop Interview - 33:00 iTunes Soundcloud RSS Stitcher Thoughts/feedback? Check out our forums at our BGG guild here 06/15/2016
David Chircop drops by and talks with Raf and Charlie about his most recent project, Days of Ire. Excited About - 0:52 T.I.M.E Stories: Under The Mask - 4:40 Cuba Libre - 9:08 The Ravens Of Thri Sahashri - 15:58 Twilight Imperium 3 - 23:12 David Chircop Interview - 33:00 iTunes Soundcloud RSS Stitcher Thoughts/feedback? Check out our forums at our BGG guild here
Episode 20 - Geekway Plays And Animal Facts We're back from Geekway and still recovering. This episode is a full hour of discussing "What We've Played Lately". Excited About - 1:40 Two Rooms And A Boom - 6:00 Fief - 16:12 Animals On Board - 26:10 Wombat Rescue - 31:30 Blood Rage: Gods Of Asgard - 37:40 Intermission, Written Content - 44:20 6 Nimmt! - 46:40 Wurfel Bohnanza - 51:00 Giants - 55:03 Cosmic Encounter - 63:38 Millennium Blades - 72:00 Prototypes - 75:50 iTunes Soundcloud RSS Stitcher 06/01/2016
We're back from Geekway and still recovering. This episode is a full hour of discussing "What We've Played Lately". Excited About - 1:40 Two Rooms And A Boom - 6:00 Fief - 16:12 Animals On Board - 26:10 Wombat Rescue - 31:30 Blood Rage: Gods Of Asgard - 37:40 Intermission, Written Content - 44:20 6 Nimmt! - 46:40 Wurfel Bohnanza - 51:00 Giants - 55:03 Cosmic Encounter - 63:38 Millennium Blades - 72:00 Prototypes - 75:50 iTunes Soundcloud RSS Stitcher
Bonus Episode 2 - News At Eleven Playthrough With Jon Gilmour And Charles Wright Designers Jon Gilmour (Dead of Winter, [email protected]) and Charles Wright (Ophir) join Raf and Charlie for a live play of [email protected] This was recorded during Geekway 2016. iTunes Soundcloud RSS Stitcher 05/25/2016
Designers Jon Gilmour (Dead of Winter, [email protected]) and Charles Wright (Ophir) join Raf and Charlie for a live play of [email protected] This was recorded during Geekway 2016. iTunes Soundcloud RSS Stitcher